Tuesday, October 14, 2008

Character-DnD The Rogue

Always just a little sneaky and subtle, the party can never be sure what the rogue is up to. Is she making a distraction to cut a purse or to cut a throat? The rogue can deal massive damage when she catches her opponent off guard and can also prove very useful outside of combat, dealing with traps, negotiating with strangers, or just gathering information.

Role: Striker - the rogue hits when least expected, and hits hard

Power Source: Martial

Key Abilities: Dexterity, Strength, Charisma

Armor Proficiencies: Cloth, Leather

Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword

Bonus to Defense: +2 Reflex

Hit Points at 1st Level: 12 + Constitution Score

Hit Points per Level Gained: 5

Healing Surges per Day: 6 + Constituion Modifier

Trained Skills: Stealth and Thievery, Choose four more from: Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery.

Build Options: Brawny rogue, trickster rogue

Class Features: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack

Character-DnD

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