Always just a little sneaky and subtle, the party can never be sure what the rogue is up to. Is she making a distraction to cut a purse or to cut a throat? The rogue can deal massive damage when she catches her opponent off guard and can also prove very useful outside of combat, dealing with traps, negotiating with strangers, or just gathering information.
Role: Striker - the rogue hits when least expected, and hits hard
Power Source: Martial
Key Abilities: Dexterity, Strength, Charisma
Armor Proficiencies: Cloth, Leather
Weapon Proficiencies: Dagger, hand crossbow, shuriken, sling, short sword
Bonus to Defense: +2 Reflex
Hit Points at 1st Level: 12 + Constitution Score
Hit Points per Level Gained: 5
Healing Surges per Day: 6 + Constituion Modifier
Trained Skills: Stealth and Thievery, Choose four more from: Acrobatics, Athletics, Bluff, Dungeoneering, Insight, Intimidate, Perception, Stealth, Streetwise, Thievery.
Build Options: Brawny rogue, trickster rogue
Class Features: First Strike, Rogue Tactics, Rogue Weapon Talent, Sneak Attack
Character-DnD
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